Battle 2048
A competitive multiplayer adaptation of 2048 with live matches, strategic attack mechanics, AI opponents, and persistent player data.
What needed to change
Classic 2048 is deterministic and single-player. Turning it into a competitive product required a real-time match model, clear synchronization rules, matchmaking, player identity, and mechanics that make two boards affect one another.
How the system works
The product separates a Next.js client from a Socket.IO server. The server manages lobbies, match events, player statistics, rate limits, and metrics; the client owns interaction, animation, internationalized UI, and local product state.
Trade-offs made explicit
Match state and player events use Socket.IO rather than polling or database-driven synchronization.
Attack, heal, AI opponents, and leaderboards create a competitive loop.
Separate repositories clarify deployment, testing, and runtime responsibilities.
Stack
- Next.js
- React
- Socket.IO
- Express
- Supabase
- Zustand
- Tailwind CSS
- Docker
Play Battle 2048 online.
Try matchmaking, live rounds, attack and recovery mechanics, AI opponents, and leaderboard persistence in the deployed product.
Open Battle 2048 ↗